Art in Games: Paper Mario 2 Aimee Lamoureux Apr 11, 2005 In this editorial, Aimee ponders and dissects the use of art to enhance gameplay in Paper Mario 2. Is it used effectively? Is art even important in the design of games? The answers lie within.
E3 2004: Donkey Kong: Jungle Beat Aimee Lamoureux Aug 28, 2004 On the first day of E3, the Jungle Beat booth remained barren while the spotlight was stolen by the nearby Pikmin 2, Geist, Metroid, and other hit titles. However, as time went on the audience grew, and most everyone walked away with smiling faces...
E3 2004: Nintendo Booth Map Aimee Lamoureux Jun 3, 2004 Wondering how Nintendo decided to design their booth layout this year? Want to envision walking the show floor yourself? Well aid your imagination with this schematic showing the location of every single piece of software on the show floor...