Naysayers (like myself) said it couldn't be done, but Super Smash Bros. Brawl creator Masahiro Sakurai confirmed in today's post on the Smash Bros. Dojo site that the title will offer online play via the Nintendo Wi-Fi Connection.
Both "With Friends" (based on Friend Codes) and "With Anyone" battles (where you won't see your opponents' names) will be available, and while you're waiting for a match to start, you get to practice on a sandbag, marking the smartest move ever for a WFC game.
More Wi-Fi services are planned and will be revealed at a later date, as Brawl's December 3rd (November 22 in Japan) release approaches.
This game supports Nintendo Wi-Fi Connection. If you connect your Wii to the Internet, you can enjoy linked battles with distant people!
But because this form of communication is greatly affected by the distance between you and your opponent, your brawls may not run smoothly if you're really far apart—like, for instance, if you're connecting between Japan and America.
The more distant you are, the worse your connection becomes, and the slower it feels. I apologize, but I hope you understand.
But because this form of communication is greatly affected by the distance between you and your opponent, your brawls may not run smoothly if you're really far apart—like, for instance, if you're connecting between Japan and America.
The more distant you are, the worse your connection becomes, and the slower it feels. I apologize, but I hope you understand.
Both "With Friends" (based on Friend Codes) and "With Anyone" battles (where you won't see your opponents' names) will be available, and while you're waiting for a match to start, you get to practice on a sandbag, marking the smartest move ever for a WFC game.
More Wi-Fi services are planned and will be revealed at a later date, as Brawl's December 3rd (November 22 in Japan) release approaches.