The venerable Nintendo DS, now in its twilight, has been home to so many fantastic games that I can't possibly list them all without consulting my collection. But one of the things I will always remember fondly and be able to recall is the Rune Factory series—a series I got into on a whim years ago, when I picked up the original game to satisfy a yearning for an action RPG, and kicked off a lengthy affair both on DS and Wii. (Rune Factory 2 stands as my current favorite, by the way.)
Natsume is announcing today that its localization of the latest entry in the series, Rune Factory 3 (which they've subtitled, like the others, A Fantasy Harvest Moon), has now gone gold and will be available November 9. Rune Factory 3 takes the series for a bit of a turn for the fantastic, moving on from the amnesiac farmer storyline and into an all-new setting with a main character with a curious power: the ability to transform from human to Wooly—yes, a sheep. I played the game a little bit and talked to some of Natsume's team at E3, but I found I still had some questions; Natsume's Graham Markay, who I last spoke to about Rune Factory 2, was kind enough to answer those for me—and you!—inside.
Rune Factory 3 is just around the corner, as previously mentioned—it'll be out November 9. If it's anything like the last games, it'll be a massive title; I might just still be playing it when 3DS arrives on the scene. But even if I'm not, it'll be a fantastic way to send off the Nintendo DS.
Natsume is announcing today that its localization of the latest entry in the series, Rune Factory 3 (which they've subtitled, like the others, A Fantasy Harvest Moon), has now gone gold and will be available November 9. Rune Factory 3 takes the series for a bit of a turn for the fantastic, moving on from the amnesiac farmer storyline and into an all-new setting with a main character with a curious power: the ability to transform from human to Wooly—yes, a sheep. I played the game a little bit and talked to some of Natsume's team at E3, but I found I still had some questions; Natsume's Graham Markay, who I last spoke to about Rune Factory 2, was kind enough to answer those for me—and you!—inside.
This is the third game in the DS series, which as I recall spawned from a time when Harvest Moon spinoff series were being tried—the other was Innocent Life. What do you think made Rune Factory take off like it did? It seems it has really made a name for itself, even among people like myself who actually are not Harvest Moon players.
And now we're changing things up a bit with 3, story-wise, with a new protagonist who doesn't even look like your classic farmer-type. Micah's got a very different and, I'd say, potentially very interesting story.
Yeah, Micah's transformation belt turns him into a Wooly, right? A sheep. I think this is really cool on its face, but I'm kind of strange, I suppose... what's the upshot of being a bipedal sheep? Can he fight monsters that way, and if so, what advantage does he have?
Seems Woolys are quite formidable. By the way, I understand we can recruit not just pet monsters to come along with us into the caves and such as we've done in past games, but also various NPCs as well.
I asked you this question for 2, so I'll ask it again: how big is the localization effort? 2 was about twice the original, you had said.
One of the things I really loved about Rune Factory 2—I've played all the games in the series thus far, including Frontier, and 2 is my favorite—was the way that the job board wasn't just for quests, but as you went about the jobs, you got to know each of the characters—well, particularly the eligible bachelorettes—a little bit better. What's driving these individual threads of story this time?
I was able to play around with Rune Factory 3 a little at E3—with a game as big as Rune Factory is, I obviously only could get a small taste—but between that playtime, what we talked about, and watching the demo reels, I got the feeling there was a big emphasis on efficiency over the previous titles, which 2 had already improved on, but now 3 takes that even further. For example: I saw Micah carrying a huge stack of apples...
And there seemed to be a general speedup as well, being able to zip around town at a much faster clip.
Speaking of going around town, there's also the fact that the top screen map also has a bunch of little townspeople heads on it—this should really make finding that particular person much easier than before.
What else can we expect along these lines?
Yeah, I can see how that could work. Did I miss any other aspect of the game you might want to touch on?
Neat! I'll have to ask my DQIX group if they might be interested in that; I think we're about ready to move on to a new game.
Thanks for your time; I'm looking forward to Rune Factory 3's release, likely one of the last great games I'll play on the old DS before the 3DS sweeps in. Hopefully we will see the series continue there afterward.
Thanks for your time; I'm looking forward to Rune Factory 3's release, likely one of the last great games I'll play on the old DS before the 3DS sweeps in. Hopefully we will see the series continue there afterward.
Rune Factory 3 is just around the corner, as previously mentioned—it'll be out November 9. If it's anything like the last games, it'll be a massive title; I might just still be playing it when 3DS arrives on the scene. But even if I'm not, it'll be a fantastic way to send off the Nintendo DS.