The original Kororinpa: Marble Mania for Wii was a simple yet sweet title, nabbing a well-earned spot among the best of Wii's early titles. The premise was simple: roll your ball from point A to point B. The controls were simple: tilt the Wii Remote and the world follows, giving your marble inclines to roll down. But they didn't stop there: Hudson added things like hidden gems in harder-to-reach areas, a handful of gadgets that kept things fresh, and perhaps most impressively for the time, stages that had you not just going back and forth across the floor but up and down the walls as well.
Marble Saga Kororinpa, out soon, follows up on Marble Mania and does it even better. It's bigger by more than 100%, its already near-perfect controls have been perfected, it's got more neat gadgets in the levels, it comes with a suite of customization options for the marble-tweaker ranging from building your own marble to creating your own levels—and yet, it still understands what made its predecessor simply great.
Hudson gave me the opportunity to ask some questions about the game to Osamu Tsuchihashi, development director, and Mike Pepe, marketing director (who, I might add, knows a lot about the game!)
Marble Saga Kororinpa, out soon, follows up on Marble Mania and does it even better. It's bigger by more than 100%, its already near-perfect controls have been perfected, it's got more neat gadgets in the levels, it comes with a suite of customization options for the marble-tweaker ranging from building your own marble to creating your own levels—and yet, it still understands what made its predecessor simply great.
Hudson gave me the opportunity to ask some questions about the game to Osamu Tsuchihashi, development director, and Mike Pepe, marketing director (who, I might add, knows a lot about the game!)
Where did the concept for Kororinpa come from?
Was it something that started as "let's make a Wii game", or was it a concept that had been around and you found it was a good fit for Wii?
Did motion control limitations make building Kororinpa difficult? I was always impressed with how much flexibility there was in the original, though it seemed there was a limit to how much twisting of the Remote you could do.
Marble Saga brings a lot to the table. The one thing that surprised me the most actually is that you can make marbles jump, and perhaps you'll need to? What's behind that change?