After nearly committing suicide, the mailbag is back! Remember to send in your questions
to qa@n-sider.com.
any word on how the GCN version of Soul Calibur 2 fared against PS2 and Xbox salse wise?
Josh: You may or may not have heard by now (this question is a bit dated), but the GCN version currently is ahead
of both the PS2 and the Xbox versions sales-wise, according to tracking data as recent as through September. Obviously Link's
inclusion in the game is the reason, but it will be interesting to see how the chips fall after Christmas.
Hey guys,
Josh: Considering many of the other mainstream articles concerning this topic that we've all read, this article
isn't bad at all. Good find, Lurch.
Some time back, a Nintendo fan site (I can not recall which :(), posted a rumor that a version of Fire Emblem was under way
for the GameCube. I was wondering if you guys have heard anything about it or have any opinions as to the likelihood of it
ever coming to the Cube? I would also like to know what in you opinion is the best GCN racer (forthcoming games included) in
the same vein as World Driver: Championship for the N64. Thanks
Josh: I have heard the occasional stirring about a Fire Emblem appearing on GameCube, but nothing solid. Some
people have postulated that the inclusion of GBA-downloadable Fire Emblem content on the forthcoming Mario Kart preorder demo
disc is some kind of indication of the existence of a GameCube version of the game, but I think this is grasping at straws a
bit. Still, I don't think it's out of the question, especially for Japan. I would not at all be surprised if the game was
announced for a Q3 or Q4 2004 Japanese release.
Racing games: well, I've never played World Driver Championship, so I'm not sure if you're interested in more
simulation-based or arcade-based. Keeping this in mind, I'm just going to shoot off a couple of already-released and upcoming
titles for you to check out to see if you'd like them: Auto Modellista, Burnout and Burnout 2, Need For Speed Underground,
and GT Cube. This is just a casual list; I'm sure there are a few more, as well.
Greetings Josh,
"This is what we think CD ROM is good for:
Fast forward past the Playstation boom where the chosen software medium was a major reason companies shied away from the N64
and we're here in the Gamecube era with an image problem and a lack of explosively innovative titles.
As a Nintendo fan, one wants to support the big N even in choices that the average gamer can interpret as irrational and
suicidal. Thus, naturally one nods his or her head in agreement that indeed there is no profitable online market at the
time. In turn Nintendo is taking the wait-and-see approach; allowing the other guys to test the waters and when and if it
becomes successful, ta-da! introducing The Nintendo Network (TNN?) Is this the progressively innovative thinking that us
Nintendo loyalist have come to know and love? And let's not pretend that GBA/Cube connectivity is an attraction to the
average gamer. I have a Gamecube and a GBA SP and I have little to no interest in the current gimmicky connectivity
concepts, and I consider myself a pretty hard-core Nintendophile (heck I'm going to school right now to work on games in the
future because of Nintendo).
I'm not quite sure how the online gaming market is overseas and if that has any say on Nintendo's timidness. I'm sure
they've done endless research on the market and but it seems that, at least for now, they're missing out on golden
opportunities like Animal Crossing, Mario Golf, F-Zero GX, etc. Opportunities that I think would establish a solid online
market for Nintendo. I'm fully aware of future LAN possibilities and the online loopholes they can lead to, but we need
something official with strong support.
Anyway, my point is that I hope Nintendo isn't missing the boat once again, we all know what happened the previous time
Nintendo miscalculated the future. For now I suppose all we can do is desperately hope that online plans will be solid and
embraced on Nintendo's next console. Talk to me dude(s), what do you think has to be done? what kind of network would we
most likely see from Nintendo? should Too Human have a finger-lickin' online multiplayer mode? etc. Thanks and great work as
always. Sincerely,
Josh: That email is classic! You made a great decision by saving it. Funny, painful memories for Nintendo...
However, even though no-one can tell the future for certain, I think that if saved a similar email from Nintendo defending
the company's decision to abstain from entering the online market, it would not be quite as funny as your letter years later.
Though you are completely correct in your statements concerning the amount of fun to be had with many of Nintendo's existing
games if they were online, the fact of the matter is that only a very small fraction of Nintendo's fanbase would be
experiencing these games, as with the respective online services of the PS2 and Xbox. In Nintendo's view, satisfying this
small amount of people would not be worth the capital lost on the investment. For Sony and Microsoft -- who, unlike Nintendo,
generate revenue from other sources besides videogames -- this point may not be so important.
I can understand and relate to your frustration at not being able to enjoy some of your favourite Nintendo titles online, but
unlike the cartridge vs. CD decision, this one is not costing them marketshare or third parties. It is simply a question of
profitability, and in this regard, Nintendo's choice is a logical one. When more gamers are ready for online -- enough for
Nintendo to make a profit from them -- we'll have our Animal Crossing and F-Zero online-enabled. When this will be is a
question I simply cannot answer.
Glen: Hey there, Tootles. I can relate to your worries. We
all want Nintendo to succeed. A question everyone
forgets to ask, however, is if online gaming is
necessary for Nintendo's future success. Shifting
Nintendo games to online will probably not provide a
direct or vital contribution to the company's success.
Instead, as with all the consoles, online gaming may
simply be a novelty such as DVD capabilities - things
that may provide assistance in attaining sales but not
an aspect (such as actual video games) which
determines the public's genuine desire for the
product.
Also of note, the online realm is nothing new for
Nintendo. It's not a question of whether or not
Nintendo will support online gaming but simply a
question of "when?" You might be surprised to find
out just how aggressively Nintendo has approached
online in the past. There's been an online component
for just about every single generation of Nintendo's
consoles...and all signs point to a continued
implimentation in future consoles. I have an article
in the works that goes into a lot more detail. Keep
an eye out for it.
Hey, how are you guys doin?? Anyways Rogue Ops seems like it could end up being a pretty good game in vain of Splinter Cell
and MGS. I was wondering what you guys thought, and if you have had any play time with it. Also, with it being developed by
Bits Studio is this just the evolution of the canned N64 title Riqa?? Thanks
Josh: While there are undoubtedly some similarites between the two, I think it's unlikely that Bits Studios used
any of the actual code from the scrapped N64 title for Rogue Ops. At most, a concept or two may have been recycled, but
that's probably all.
I just got the new GameInformer (Oct) in my mailbox and this is getting ridiculous! Overlooking that 3/4 of the ads are for
games NOT on the GC , the Basketball feature reveals that only 1 title will be available for GC and that is Midway's NBA
Ballers .... :^/
Earlier in the Summer , Madden and NFL Blitz were the only football offerings for the GC. WTF?? The Big N is really making it
hard for gamers of my particular type to hang in there! So sports titles are not important ; and online is not important;
What the heck is? Niche titles ? I respect the N's integrity but I'm tired of having to rationalize why a game about a kid
with an egg is more interesting than all those titles that GC is not getting....
Josh: You are indeed disillusioned -- the GameCube is not about sports games, simple as that. It may be a shame,
but it's just a fact. If the latest basketball and football offerings are the kinds of games you most prefer, you should
invest in another console. But instead of thinking of the titles you are missing out on, perhaps you could try a more
optimistic view of what you are getting: Mario Kart: DD, Metal Gear Solid: The Twin Snakes, Pikmin 2, Rogue Squadron
III, and Viewtiful Joe represent a wide variety of games (arcade racing, stealth/3rd person shooter, strategy/RTS, arcade
aerial fighting, sidescroller) hitting the GameCube in the coming months, and they're all exclusive to the system. If this
lineup of acclaimed and likely soon-to-be acclaimed games doesn't excite you, maybe the GameCube isn't the system for
you. Q&A By: Josh Righter and Glen Bayer.
Send your questions for next week's Q&A!Which system has the most burn?
-Jason
Violence in video games.
I was surfing the net earlier when I stumbled across an interesting article
regarding violence in videogames and it's impact upon gamers, which
surprisingly strays from the norm. I figured I'd pass it along. Take care,
-Lurch
Fire Emblem GC?
-Jamesc359
Nintendo not online: a mistake?
I was reading last week's Q&A and there was an email which provoked a certain something out of me. Sure the question of,
"Will Nintendo go online?!" is nothing new, but the current situation is fearfully reminiscent of a time years ago when
Nintendo refused to jump ship on the CD software bandwagon. As a matter of fact, back in the day I personally wrote Nintendo
about the cartridge vs. CD issue and here is a direct quote from consumer service representative Jacki Elutris...
1. Encyclopedias
2. Frisbees
3. Wall Clocks
4. Boring video based, non-interactive games
5. Music
And that's the short list."
-Tootles the Dancing Cat
Rogue Ops = Riqa?
-Geno
Disillusion.
-A disillusioned N fan