I have been waiting for the 3DS to get a game like Dream Trigger 3D. While I'm becoming a serious fan of 3D thanks to witnessing its effect in games like Super Monkey Ball 3D, nintendogs + cats, and Pilotwings Resort, the games themselves have really just been games we've already played before, just rendered in 3D—not a bad thing, but neither do they do much to make me really feel like the 3DS is being taken advantage of.
Against this backdrop, D3's Dream Trigger caught my interest for two key reasons. First, it's a game that is designed from the ground up to be played on the 3DS, building its dual screens right into the game design—and it sounds like a great challenge for those of us who really appreciated games that did the same for the venerable DS. Second, unlike other games that just render existing designs into 3D and call it a day, Dream Trigger's dreamscapes and gameplay designs are built for the 3DS' 3D display from the ground up, creating what sounds like it'll tickle both the eyeballs with beauty and the brain with visual information to play with.
D3 sent over a short-but-sweet soundtrack sampler for the game's electronic classical re-arrangements a few weeks ago; after giving it several listens, I took the opportunity to ask some questions about the title from their senior producer handling Dream Trigger, Brian Etheridge.
Against this backdrop, D3's Dream Trigger caught my interest for two key reasons. First, it's a game that is designed from the ground up to be played on the 3DS, building its dual screens right into the game design—and it sounds like a great challenge for those of us who really appreciated games that did the same for the venerable DS. Second, unlike other games that just render existing designs into 3D and call it a day, Dream Trigger's dreamscapes and gameplay designs are built for the 3DS' 3D display from the ground up, creating what sounds like it'll tickle both the eyeballs with beauty and the brain with visual information to play with.
D3 sent over a short-but-sweet soundtrack sampler for the game's electronic classical re-arrangements a few weeks ago; after giving it several listens, I took the opportunity to ask some questions about the title from their senior producer handling Dream Trigger, Brian Etheridge.
In a launch window laden with ports, remakes, and sequels, Dream Trigger 3D stands out by bringing something new to the table. What made you think now was the time for this game?
This really looks like a game that's built for 3D. Could you elaborate on how Dream Trigger takes advantage of it?
What would you say was the inspiration for this game?
Those, in my mind, are the best kinds of games.
Explain, if you would, how the game plays. (I think I have a fair idea; this is primarily for the benefit of the legions of people who have watched the trailers, seen the screenshots, and still go "WTF?")
Explain, if you would, how the game plays. (I think I have a fair idea; this is primarily for the benefit of the legions of people who have watched the trailers, seen the screenshots, and still go "WTF?")