I just got off the Balance Board, playing some Marble Saga Kororinpa in lieu of the usual Wii Fit yoga I do each morning. (I'm pretty sure it's not equivalent, but I enjoyed myself.) As you may have read in our Q&A, Marble Saga comes with 30 Balance-Board-specific levels. They're markedly less twisty and turny than the levels you play with the Remote, and the time threshholds must be set incredibly high since I've yet to get anything but Platinum trophies on them, but they're enjoyable nonetheless.
It might just be my imagination, but it seems that in these levels, the marble physics are a lot closer to the original Kororinpa. If you're following Internet impressions of the game, you may have heard that Marble Saga's physics seem different. I think the best way to describe it is that there seems to be a "dead zone" in the middle of the range of tilt you can get out of the Wii Remote. I think it's less pronounced in "Normal" mode (though I could be wrong); but in both modes, it does make it more difficult to perform tiny, precise movements.
That said? I didn't notice it when I played the demo. I can't go back and verify against the demo—I've already loaned it out to family; isn't that what demos are for?—but I think the reason I didn't catch it is that it I didn't really use the animal marbles; the resistance on those is much more pronounced, feeling like they are coated in sticky goo. Playing with the standard marble (the best one I've got unlocked thus far) feels just fine and its physics reasonable. I can understand how it might throw someone who's got extensive muscle memory trained up on the original Kororinpa, of course; but as for me—and maybe it's just been a long time since I played that game—it doesn't present a problem.
It might just be my imagination, but it seems that in these levels, the marble physics are a lot closer to the original Kororinpa. If you're following Internet impressions of the game, you may have heard that Marble Saga's physics seem different. I think the best way to describe it is that there seems to be a "dead zone" in the middle of the range of tilt you can get out of the Wii Remote. I think it's less pronounced in "Normal" mode (though I could be wrong); but in both modes, it does make it more difficult to perform tiny, precise movements.
That said? I didn't notice it when I played the demo. I can't go back and verify against the demo—I've already loaned it out to family; isn't that what demos are for?—but I think the reason I didn't catch it is that it I didn't really use the animal marbles; the resistance on those is much more pronounced, feeling like they are coated in sticky goo. Playing with the standard marble (the best one I've got unlocked thus far) feels just fine and its physics reasonable. I can understand how it might throw someone who's got extensive muscle memory trained up on the original Kororinpa, of course; but as for me—and maybe it's just been a long time since I played that game—it doesn't present a problem.