To put it charitably, Wii has been quite starved for RPG content. That's not to say there aren't a lot of good games on the console, many in unique genres, but the venerable RPG has been hardly present at all.
Ignition aims to change that in just a handful of weeks with the release of Arc Rise Fantasia, the first console outing from DS and PSP developer Imageepoch, who was responsible for the Luminous Arc series as well as this year's Sands of Destruction. We've been waiting for Arc Rise a very long time—it's already changed U.S. publisher hands once—but now it's finally making its way here. In anticipation of the release, we posed a few questions to publisher Ignition, as well as some of the Japanese staff involved in making the game, about it and the localization process.
Ignition aims to change that in just a handful of weeks with the release of Arc Rise Fantasia, the first console outing from DS and PSP developer Imageepoch, who was responsible for the Luminous Arc series as well as this year's Sands of Destruction. We've been waiting for Arc Rise a very long time—it's already changed U.S. publisher hands once—but now it's finally making its way here. In anticipation of the release, we posed a few questions to publisher Ignition, as well as some of the Japanese staff involved in making the game, about it and the localization process.
Matt: Thanks for taking the time to talk with us about Arc Rise Fantasia. It's been a title that I've been personally interested in playing for some time, glad to finally see it coming here. What was it about Arc Rise that attracted you at Ignition to it?
Matt: I understand that the team that made Arc Rise has some vets from the Tales series. I got into that series myself with Symphonia and Arc Rise's themes evoke memories of that series. I know the battle system isn't Tales-like, of course, but do you think it's fair to say there's some influence there?
Cory: What is it that you feel distinguishes Arc Rise from other RPGs on the market? What differences can we expect from the traditional RPG tropes?
Matt: The first thing I look at in an RPG is its battle system. It's a unique take on the classic turn-based system, as I understand it. Can you explain further?
Cory: Arc Rise uses voice extensively during dialogue sequences. Have all of these sequences received English voice equivalents, or are there parts where the Japanese voices have simply been removed, leaving only the text?