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Nintendo Co., Ltd.
Corporate Structure
Below the board resides chairman Atsushi Asada and president Satoru Iwata, whom overseas the many divisions and subsidiaries that compose Nintendo Co., Ltd. Each division consists of many departments which are then broken into individual groups or teams.
Shareholders |
Auditor's Meeting (Geitirou) (Uedamino) Yoshiro Kitano Katsuo Yamada Naoki Mizutani |
Auditor | Audit Room |
Board of Directors Atsushi Asada Satoru Iwata Shinji Hatano Genyo Takeda Shigeru Miyamoto Nobuo Nagai Eiichi Suzuki Masaharu Matsumoto Kazuo Kawahara Tatsumi Kimishima Yoshihiro Mori Retired Akio Tsuji Hiroshi Yamauchi Hiroshi Imanishi |
Chairman Atsushi Asada |
President Satoru Iwata |
Divisions
President Satoru Iwata oversees nine internal divisions. These divisions concentrate on such areas as research & development, licensing, manufacturing, and administration. Each division has one to many departments.- Business Division
- Integrated Research & Development Division
- Entertainment Analysis & Development Division
- Technology & Engineering Division
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Software Planning Development Division
- Manufacturing Division
- General Affairs Division
- Administrative Division
- Corporate Analysis & Administration Division
Business Division
This division interacts with outside entities and is responsible for acquiring and licensing third-party software for publishing on the Nintendo brand of consoles. It is one of the largest divisions consisting of several departments.
Business Division Shinji Hatano |
Business Strategy Room Satoru Yamato |
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Business Administration Division (Japan Satoshi) |
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Business Planning Division (Yusuke Beppu) |
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Business Operations Division (Susumu Tanaka) |
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Business Engineering Department (Osamu Hisashi Yuasa) |
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Planning Division Katsuhito Yamauchi |
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Business Section One (Yoshio Nakai) |
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Business Section Two (Hisao Shigematsu) |
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Business Section Three (basic Osamu Itoh) |
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Tokyo Branch Office Kazuo Kawahara |
Administration Division (unknown) |
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Osaka Branch Office (Yoshio Nakai) |
Administration Division (unknown) |
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Nagoya Office (Tadashi Saito) |
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Okayama Office (Sasakitots) |
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Sapporo Office (Hiroshi Yamazaki) |
Integrated Research & Development Division
This division is focused on the development of hardware peripherals. This includes the various innovative console controllers that have been born through the years.
Integrated Research & Development Division Genyo Takeda |
Development Department Hideo Nagata |
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Technological Research Department (unknown) |
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Administration Department Shozo Funakoshi |
Entertainment Analysis & Development Division
Nintendo's primary software development resides in the EAD division. There are three departments - one for administration and two that contain the many talented software groups. This consolidation of software development occurred only recently with the appointment of president Satoru Iwata and the company's preparation for the release of the Nintendo DS and Nintendo Revolution.
Entertainment Analysis & Development Division Shigeru Miyamoto |
Software Development Department [link] Takashi Tezuka |
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Tokyo Software Development Dep. [link] Takashi Tezuka |
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Administration Department (unknown) |
Technology & Engineering Division
Nintendo's portable line of systems is arguably the company's most important asset. This division creates the chip and industrial designs for its portable hardware.
Technology & Engineering Division Nobuo Nagai |
Engineering & Development Department Satoru Okada |
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Research & Development Department (unknown) |
Software Planning Development Division
The Software Planning Division is a new set of producers created by Nintendo president Satoru Iwata in order to free up Shigeru Miyamoto and other NCL producers from having to fly oversees to work with American and European developers creating first-party products for Nintendo. As This division's importance continues to grow as Nintendo strengthens its relationship with third-party studios.
Software Planning Development Division Akira Ootani |
Software Planning Development Department (unknown) |
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Software Quality Control Department Kenji Miki |
Product Organization Department
Not technically a division, the product organization department is there to assure a synergy exists between the four main software and hardware divisions - IRD, EAD, T&E, and SPD.
Product Organization Department Takehiro Izushi |
Quality Assurance Department
Previously termed "Super Mario Club", the Quality Assurance Department is no longer required for third-party releases on Nintendo hardware. It is however still used for all internally developed and published Nintendo software to assure that bugs, glitches and other issues are removed from hardware and software and furthermore, that it passes Nintendo's strict quality guidelines.
Quality Assurance Department (unknown) |
Manufacturing Division
This division manages the manufacturing of the full array of Nintendo products including hardware and software. It includes several factories as well as a service repair center.
Manufacturing Division Takao Ohta |
Uji Ookubo Factory (Hicaocona Fukumoto) |
General Affairs Office (Hicaocona Fukumoto) |
Uji factory (unknown) |
Product Engineering Department 1 (unknown) |
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Product Engineering Department 2 (unknown) |
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Manufacturing Department (Tsutomu Honda) |
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Production Department (Yasahiro) |
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Supplies Department (Takao Ota) |
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General Affairs Department (Tsuji) |
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Uji Kokura Factory (Hisashi Tstoshiaki) |
Manufacturing Department (Hisashi Tstoshiaki) |
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Supplies Department (Hisashi Tstoshiaki) |
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General Affairs Department (Hisashi Tstoshiaki) |
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Service Center (Masanori Agematsu) |
General Affairs Division
Human resources including that of staff hiring, staff conflicts, staff pay and for that matter, all other employee related activities, are performed under the General Affairs Division.
General Affairs Division Eiichi Suzuki |
Personnel Department Kaoru Takemura |
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General Affairs Department (Koji Yoshida) |
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Judicial Affairs Department (Tsutomu Yamao) |
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Kyoto Research Center unknown |
Administrative Division
Financing activities are managed within the Administrative Division. This specifically involves how Nintendo raises, allocates and uses its monetary resources to run its business and where to invest it for the most benefit.
Administrative Division Masaharu Matsumoto |
Finance Department (unknown) |
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System Room (unknown) |
Corporate Analysis & Administration Division
Nintendo operates in over 17 large countries around the world. Nintendo must account for the revenues and expenses within its headquarters and various subsidaries. The information acquired from its accounting assures that the company can make better future business decisions.
Corporate Analysis & Administration Division Yoshihiro Mori |
Accounting Department (unknown) |
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Overseas Business Department (Saito) |
Offices
The Public Relations office is where the company decides what information will be shared with outside media and other organizations. Other offices include the Secretary Office and Internal Audit Office.
Public Relations Office Ken Toyoda |
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Secretary Office (Reiko) |
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Internal Audit Office (unknown) |
Departments
Within each department there are multiple teams and groups. In fact, one department can include as much as eight groups such as the EAD Software Development Department.EAD Division
Software Development Department
The Software Development Department consists of up to eight software development groups. Each group has one producer assigned to it and one to many assistant producers. Each group can have several teams meaning there will often be several games in development at one point in time. Each group is often flexible enough to work on software for both the home and portable consoles.
Software Development Group No. 1 Hideki Konno |
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Software Development Group No. 2 Katsuya Eguchi |
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Software Development Group No. 3 Eiji Aonuma |
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Software Development Group No. ? Shinya Takahashi |
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Software Development Group No. ? Hiroyuki Kimura |
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Software Development Group No. ? Tadashi Sugiyama |
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Software Development Group No. ? Yoshio Sakamoto |
EAD Division
Tokyo Software Development Department
Several designers, directors and programmers departed from Nintendo's Osaka offices to create a studio in Tokyo.
Tokyo Software Development Group No. ? Takao Shimizu |
SPD Division
Software Planning Development Department
The department was established by Nintendo president Satoru Iwata in order to free up Shigeru Miyamoto and other NCL producers from having to fly oversees to work with American and European developers creating first-party Nintendo products.
Production Group No. 1 unknown |
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Production Group No. 2 unknown |
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Production Group No. 3 Kensuke Tanabe |