Let me preface these impressions by saying that, as a baseball fan, the only baseball game I really enjoyed on a console was R.B.I. Baseball on the NES. It was simple, straight-forward, and fun. Sim-baseball games of recent generation consoles, I have found, are much less intuitive, making you learn unnatural batting systems, convoluted pitching systems, and, in some games (Sega MLB2K comes to mind) retarded fielding systems. With that said, when I had first heard of Mario Baseball, I had no idea what to think, or how it would play; I wasnt very excited about it. After spending a few hours with it at E3, I came away surprised and delighted. First off, this is arcade baseball here. No crazy batting scheme, no sliders, curves, and change-ups to memorize. To use an old baseball adage: see the ball, hit the ball. In this, and many other aspects, Mario Baseball for GCN is plays much like the old NES favorite, R.B.I. Baseball.
When you first hit the start button, youre taken to the character select screen where you can select the leader of your team. Characters range from the usuals such as Mario, Luigi, Peach, Daisy, Bowser, Donkey Kong, Wario, Waluigi, Yoshi, and include some new faces like King Boo. Every characters team has a name: Marios team is the Mario Heroes, Luigis is the Luigi Gentlemen, Bowsers is the Bowser Flames and so on. The team captains have different attributes, so depending on who you choose you could have excellent hitting but poor pitching, good fielding but bad base running, etc. After you choose your team captain, you can choose your stadium. The E3 version had three stadiums available: Marios, Peachs and Donkey Kongs. Marios is the most like a regular baseball field, on the beach with stands, a warning track, and a scoreboard. Peachs field is in the castle courtyard, with a large water fountain right behind second base and hedges in the outfield. DKs is in the jungle, with a stream running through the outfield and giant barrels rolling around. If your character gets run over by a barrel on DKs stage, they get stunned for a second and drop the ball.
Pitching is handled very similarly to R.B.I. Baseball. You can move your pitcher from left to right. A button throws a normal pitch, holding A charges up a pitch, and R+A uses a special pitch. Immediately after a pitch is thrown, you can move the ball with the control stick. You can check runners with the control stick + B. Fielding is relatively easy. If theres a fly ball, a circle appears in the general area of where the ball will land. When your character is in the right spot, the circle will turn red, letting you know that you character will catch it if you stay there.
Along with the regular mode, there are also mini-games in Mario Baseball. I got to try Bob-omb Derby. Its basically Home Run Derby, except that youre smashing Bob-ombs that explode in the air. Theres a slot machine type meter next to the pitcher that goes through a series of symbols that determine the speed of the pitch. Mushrooms are slow balls, flowers are normal speed, stars are fast, and Big Bob-omb king is like a bonus ball. The more HRs you hit in a row, the more points you accumulate. After you go through a set number of Bob-ombs, the derby is over.
Ive mentioned R.B.I. Baseball a lot in these impressions because Mario Baseball feels like Nintendo ripped the game engine straight out of R.B.I., Nintendophied it, and pumped it full of steroids (haha), which isnt a bad thing as long as youre not expecting a sim-baseball game. The graphics are smooth and nice, sounds are loud and crisp (especially the repetitive Strike!), and the framerate is ace. I came away thinking that Mario Baseball is a fun little game that I would play with friends, much like Mario Tennis.
Angel Ruedaflores
When you first hit the start button, youre taken to the character select screen where you can select the leader of your team. Characters range from the usuals such as Mario, Luigi, Peach, Daisy, Bowser, Donkey Kong, Wario, Waluigi, Yoshi, and include some new faces like King Boo. Every characters team has a name: Marios team is the Mario Heroes, Luigis is the Luigi Gentlemen, Bowsers is the Bowser Flames and so on. The team captains have different attributes, so depending on who you choose you could have excellent hitting but poor pitching, good fielding but bad base running, etc. After you choose your team captain, you can choose your stadium. The E3 version had three stadiums available: Marios, Peachs and Donkey Kongs. Marios is the most like a regular baseball field, on the beach with stands, a warning track, and a scoreboard. Peachs field is in the castle courtyard, with a large water fountain right behind second base and hedges in the outfield. DKs is in the jungle, with a stream running through the outfield and giant barrels rolling around. If your character gets run over by a barrel on DKs stage, they get stunned for a second and drop the ball.
Pitching is handled very similarly to R.B.I. Baseball. You can move your pitcher from left to right. A button throws a normal pitch, holding A charges up a pitch, and R+A uses a special pitch. Immediately after a pitch is thrown, you can move the ball with the control stick. You can check runners with the control stick + B. Fielding is relatively easy. If theres a fly ball, a circle appears in the general area of where the ball will land. When your character is in the right spot, the circle will turn red, letting you know that you character will catch it if you stay there.
Along with the regular mode, there are also mini-games in Mario Baseball. I got to try Bob-omb Derby. Its basically Home Run Derby, except that youre smashing Bob-ombs that explode in the air. Theres a slot machine type meter next to the pitcher that goes through a series of symbols that determine the speed of the pitch. Mushrooms are slow balls, flowers are normal speed, stars are fast, and Big Bob-omb king is like a bonus ball. The more HRs you hit in a row, the more points you accumulate. After you go through a set number of Bob-ombs, the derby is over.
Ive mentioned R.B.I. Baseball a lot in these impressions because Mario Baseball feels like Nintendo ripped the game engine straight out of R.B.I., Nintendophied it, and pumped it full of steroids (haha), which isnt a bad thing as long as youre not expecting a sim-baseball game. The graphics are smooth and nice, sounds are loud and crisp (especially the repetitive Strike!), and the framerate is ace. I came away thinking that Mario Baseball is a fun little game that I would play with friends, much like Mario Tennis.
Angel Ruedaflores