Imagine transporting yourself back in time to 1989 with all the gaming know-how you've accumulated through years of wasting your life away, and then being inexplicably hired at Konami to revamp their Teenage Mutant Ninja Turtles arcade game to make it totally sweet.
You'd probably not have the technology for it, but the game you'd come up with would be Castle Crashers—which seems to be quite frankly the new definitive example of the genre. It's Final Fight meets River City Ransom meets Hungry Hungry Hippos meets high definition animated mammals literally shitting themselves. Castle Crashers incorporates fast action, ridiculous combos, independent experience levels for a host of characters far too large to ever be fully used, and allocatable points for upgrades that will turn your character into a physical powerhouse, lumbering tank, or devastating ranged magic user.
The game retains the pencil-outline look of Alien Hominid HD, and the entire game is peppered with music that feels like it was pulled out of Disney's canceled animated version of The Matrix. It all goes down in a sea of color for those of you with nicely-tuned displays.
Castle Crashers is special, though, because what it does is it uses the current gaming market to really refine and present an example of a game belonging to an aging/aged/dead genre. It says "Look at me you saucy fools, I am all you had hoped I could be!" Even the four main characters have their own Ninja Turtley colors.
Castle Crashers isn't coming out on the Wii (that we know of), but any self-respecting Xbox360 owner owes it to themselves to take a look at this quaint little 4-players-simultaneously gem.
For ten bucks and a finsky you could either get a bucket of Kentucky Fried Chicken and some sides, or what is likely the best side-scrolling 4-player beat-'em-up ever made! For thirty you could get it all.
You'd probably not have the technology for it, but the game you'd come up with would be Castle Crashers—which seems to be quite frankly the new definitive example of the genre. It's Final Fight meets River City Ransom meets Hungry Hungry Hippos meets high definition animated mammals literally shitting themselves. Castle Crashers incorporates fast action, ridiculous combos, independent experience levels for a host of characters far too large to ever be fully used, and allocatable points for upgrades that will turn your character into a physical powerhouse, lumbering tank, or devastating ranged magic user.
The game retains the pencil-outline look of Alien Hominid HD, and the entire game is peppered with music that feels like it was pulled out of Disney's canceled animated version of The Matrix. It all goes down in a sea of color for those of you with nicely-tuned displays.
Castle Crashers is special, though, because what it does is it uses the current gaming market to really refine and present an example of a game belonging to an aging/aged/dead genre. It says "Look at me you saucy fools, I am all you had hoped I could be!" Even the four main characters have their own Ninja Turtley colors.
Castle Crashers isn't coming out on the Wii (that we know of), but any self-respecting Xbox360 owner owes it to themselves to take a look at this quaint little 4-players-simultaneously gem.
For ten bucks and a finsky you could either get a bucket of Kentucky Fried Chicken and some sides, or what is likely the best side-scrolling 4-player beat-'em-up ever made! For thirty you could get it all.