Fragile: Farewell Ruins of the Moon—as I used to know it—has been on my mind recently. I'm not really quite sure why; maybe I've just sort of been in a melancholic mood and thought that its emotional tale and beautifully eerie environments would have been just the thing... if only I had it to play.
What I did have was a chance to inquire after the title with XSEED's Jimmy Soga, who has helped provide us (and by extension, you, dear readers) with an insightful window into the world of the games his company publishes more than once—most recently, with our conversation with Little King's Story's Yoshiro Kimura. This time, I just wanted to ask Jimmy himself a little bit about how Fragile was coming.
As it turned out, Fragile was on XSEED's mind as well. We got the news last week that it had been renamed Fragile Dreams: Farewell Ruins of the Moon, and got a peek at the first English shots of the game. To go with that news, read on for a little bit about the newly-christened Fragile Dreams.
What I did have was a chance to inquire after the title with XSEED's Jimmy Soga, who has helped provide us (and by extension, you, dear readers) with an insightful window into the world of the games his company publishes more than once—most recently, with our conversation with Little King's Story's Yoshiro Kimura. This time, I just wanted to ask Jimmy himself a little bit about how Fragile was coming.
As it turned out, Fragile was on XSEED's mind as well. We got the news last week that it had been renamed Fragile Dreams: Farewell Ruins of the Moon, and got a peek at the first English shots of the game. To go with that news, read on for a little bit about the newly-christened Fragile Dreams.
I think most people who follow Wii releases are familiar with Fragile Dreams, but for those who aren't, could you introduce the game to them for us?
Yes, Baten Kaitos remains very near to my heart even today; it's one of the reasons I'm so interested in Fragile Dreams. Though, of course, it is a very different game.
Something I've picked up on following hands-ons and coverage is that Fragile Dreams is not really about the gameplay itself so much as it is about the experience. Could you elaborate on that?
Something I've picked up on following hands-ons and coverage is that Fragile Dreams is not really about the gameplay itself so much as it is about the experience. Could you elaborate on that?
What drew you to Fragile Dreams? Was it difficult to get from Namco?