Wii Status: none

Lionhead Studios was formed in 1997 by Peter Molyneux. Based in the United Kingdom, the company has created the revered Black & White series. After facing financial difficulties in early 2006, the studio was purchased by Microsoft.

Peter Molyneux - President (Black & White, Fable, The Movies)
Aug. 14, 2006
"Well, I have been through console wars before, but this one strikes me as particularly interesting. Nintendo has done a great job of convincing us that next gen is about game play rather than high-tech specs. Microsoft has done an incredible job of expanding games online and making them more mass market. Sony, in my view, seems it has been rather more lazy with their message. How all this pans out really depends on one thing and that is the brilliance of the titles that appear on each platform over the next two to three years. Marketing the hardware is nothing compared to the games that run on it, so I expect the system with the greatest games on it to end up on top."
Oct. 27, 2005
"I've heard rumors about it for a little while, and I can tell you it's a great great product, and that's exactly what I meant by never underestimate Nintendo. You know, this is a Revolution. It's not the hardware of the machine, it's not the speed of the machine, it's the fact that the device will enable games to be made unlike no other have ever been...Well, I mean, you know, absolutely [want to develop Revolution games]. It, it's so exciting to actually, for the first time, feel that you can move something in a 3D space. I mean, the controllers that we're currently using on the other consoles, really have their origin in platform games. They have no sympathy for moving around in a 3D world, and that's what makes Revolution so exciting. Yeah, I would love to be doing something for it."

Tadhg Kelly
Feb. 15, 2006
"It will be best suited, from the looks of things, to 'physical' games, meaning that it's the natural inheritor of the dancemat, EyeToy and DS touchpad type of game. Movement-measurement and reaction games are the sort of thing for which this device will naturally provide a home. Beyond that, it's hard to say. Not being a particularly big fan of those types of games, as they tend to be very shallow. My big fear is that the Revolution is going to over-popularize shallow physical gaming such that everyone starts doing it and suddenly cooking simulators and orchestra-conducting games are going to be popping up on all formats. I'm all for people having the games that they want to play, but this business has a high degree of a herd-mentality. If the Revolution succeeds then everyone's going to be making "Fried-Egg-Flipping-Simulator 3.""


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Wii Status: confirmed peripheral maker

Logitech designs, manufactures and markets peripherals such as controllers for PC and consoles. The company was founded in 1981 in Apples, Switzerland.

Ruben Mookerjee - Director of Product Marketing
May 25, 2006
"Logitech is always considering the newest platforms, technologies and opportunities to provide great peripherals. The new Nintendo Wii platform is intriguing and with their innovative controller approach, we think it will be successful in the marketplace. At this time, we cannot comment on any products we are working on or specific platform support; however, given Logitech's history of working with Nintendo, especially with the Logitech Speed Force Wheel, we look forward to supporting the platform."


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Wii Status: confirmed developer
Parent Company: Activision

Luxoflux created the premier GTA knock-off series known as True Crime, which is published under the Activision brand.

Cameron Christian
Sept. 28, 2005
"This move is beneficial to Nintendo and the game industry as a whole. We will always be able to push graphics and computing hardware, but it takes something truly innovative to change how we interact with our games. It seems to be the mind set that we have come to the peak of controller design and nothing could beat the PS2 controller configuration. Unfortunately, that mind set limits our industry. We should never stop exploring new ways to interact with our games. With a new interface comes new game genres, and new ways to experience games as a whole. What makes this controller great in design is that not only will it allow for new genre types, but it's also perfectly compatible with current genres out there, and if any thing it can push these old genres to a whole new level in their own right. Yet, with this much functionality the controller is still simple in design and look. Nintendo has built this simplicity into a form people are already comfortable with, a standard TV remote. This will surely grab people that were scared by the complexity of the current controller schemes, yet allow them as much control as a player who uses a PS2 controller. It's a risky move to develop a whole new way to interact with our games. I'm sure a lot of third parties are scared, and they're worried about the potential for porting their product to the Nintendo system, but once Nintendo releases some first party titles and shows the market how to truly utilize the controller, the fear will wane. I even think that if these third parties port their titles right, they will play even better on the Revolution because of the controller. I also feel that Nintendo isn't dependent on the third parties to launch its system; most people I know buy a Nintendo for the first party titles alone. Honestly, we should thank Nintendo for continually pushing the envelope and trying to move our industry to the next level."


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Wii Status: confirmed hardware maker

Mad Catz is manufacturer and publisher of video game and PC accessories. They are known for such devices as the GameShark.

Kern Corrigan (Senior Product Manager)
Jan. 3, 2006
"Mad Catz is excited to offer a full line of Revolution peripherals. We are particularly interested in leveraging unique Mad Catz styling with wireless and motion sensing technology to further strengthen our core controllers for the console. Beyond those core controllers, we are evaluating wheel, arcade stick, dance pad, and other unique input solutions. The challenge is to maintain close relationships with Nintendo to seamlessly integrate these solutions into the Revolution platform."


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Wii Status: confirmed publisher
Announced Software: Bust-A-Move Revolution
Untitled Game

Majesco is most recently known for its BloodRayne franchise. The company has built a good relationship with Nintendo thanks to its successful Game Boy Advance Video line of cartoons.

Ken Golf - VP of Marketing
May 16, 2006
"We intend to maximize the intuitive nature of the Wii controller to create a revolutionary offering of the highly popular Bust-A-Move franchise."


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Wii Status: confirmed publisher
Announced Software: Bokujo Monogatari
Heroes
Kawa No Nushitsuri
Untitled Original Simulation Game

A Japanese publishing house, which acquired Victor Interactive in 2002. Their most popular series of titles is Harvest Moon.

Yasuhiro Wada - (Harvest Moon)
Oct. 21, 2005
Wada was at first taken back by the controller. He found it to be small and nicely designed, but as a controller, it crossed the bounds of his understanding. Once he got his hands on it, he suddenly got the idea and felt that it would work. This is similar to how he felt with the DS -- the feeling of various ideas appearing one after the other. "As a creator, this is the ultimate toy," he states with a laugh, but also adds caution, saying, "A number of basic ideas come forth, but placing those properly into a game and making players have fun is difficult." Wada seems to love the controller, though, as he adds, "Isn't this the thing that will cause a revolution to the game industry, which has slowly lost its way?"


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Wii Status: confirmed publisher
Announced Software: Mr. D Goes to Town

Mastiff has offices in San Francisco and Tokyo. The company's most recent titles include La Pucelle Tactics for PlayStation 2 and Top Gun for the Nintendo DS.


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Wii Status: none

Creator of the Microsoft Windows PC application and also manufacturer of the Xbox console.

Peter Moore - Corporate Vice-President of Worldwide Marketing
May 11, 2006
""Tell me why you would buy a $600 PS3?" he asked. "People are going to buy two (machines.) They're going to buy an Xbox and they're going to buy a Wii...for the price of one PS3....People will always gravitate toward a competitively priced product -- like what I believe Wii will be -- with innovative new designs and great intellectual property like Mario, Zelda and Metroid."
Oct. 15, 2005
"Having a simplified controller is one tactic in what is a larger strategic battle we need to face to grow this business..."

Greg Canessa - Xbox Live Arcade Group Manager
Feb. 03, 2006
"I think it was interesting to see Nintendo's announcement for the Revolution downloadable games service which, of course, came over a year after we launched our initiative internally and around nine months after we already launched the first generation of Arcade for Xbox. I think it was a responsive move. Their service is interesting in sort of a 'retro' way, but I view Arcade as being so much more than what they're planning on doing. Their service is kind of a subset of what we're doing. We have a retro coin-op category within Arcade - the Midway titles have been performing amazingly - and we're doing a lot more in that space. Of course, we're doing Street Fighter, we've announced our partnership with Konami, Atari, and Midway - more titles are coming from Midway. So, we're going to be doing a lot in the retro space, console and coin-op. But that's just one part of the Arcade strategy...We're taking a much larger view of this space than Nintendo. Arcade is really about small downloadable games of all types. Look at Geometry Wars; it's our Halo. That's not a 10-year-old retro title that you're running on some sort of emulator. That's a new title that was designed specifically for Xbox 360. We have titles coming from new, independent developers that are coming up with new play concepts and innovative things for the next generation of consoles...When I look at Nintendo Revolution's retro story, with all due respect to Nintendo, I think it's a small subset of the opportunity here. To be honest with you, a lot of those games are fun in your head when you think, 'Oh, yeah when I was 12, this was really fun,' and you have these great nostalgic reasons to play them. Then you do play them, and they're just not very fun anymore. But, there are some games like Joust or Gauntlet or Pac-Man that are as fun today as they were back then...A lot of those Nintendo games, you know, aren't gonna hold up."

Richard Teversham
Jul. 28, 2006
"And although Wii is almost a GameCube with a DVD drive, is Nintendo going to have enough quantity to satisfy the demand?"

Andre Vrignaud - Xbox Strategy Group Member
Jul. 14, 2006
"It also shows a strong level of industry support for the direction Nintendo has taken with lower-cost hardware and their unique control scheme. I'm actually a big fan of the Wii (although I'll add my voice to the chorus and state they should have stuck with Revolution for a name). My time with it at E3 showed a lot of potential for new game ideas and new ways to play."


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Wii Status: confirmed publisher
Announced Software: Blitz: The League
Happy Feet
The Ant Bully
Mortal Kombat: Armageddon
Untitled Game
Untitled Game
The Grim Adventures of Billy & Mandy

Midway has been in the industry for many years. Its most memorable series is Mortal Kombat and recently it has branched out into several new franchises including Unreal."We will have a Revolution title this year," Midway CEO, David Zucker, told GameSpot on March 1, 2006.

Ed Boon
Aug. 7, 2006
"Actually, my comments in the past were not "less than enthusiastic" — rather they were responses to questions that I was asked about how Mortal Kombat could be done (with the traditional play mechanic) on a new controller. Since the Wii controller has fewer buttons than a traditional PlayStation or Xbox controller I was wondering at the time what we would be able to substitute for the missing buttons. Remember, at the time of the original interview, I hadn't even touched a Wii controller. As far as doing something new, there are obviously a million new ideas that come to mind in working with what we now know as the Wii controller."


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Wii Status: confirmed publisher
Announced Software: Untitled New Action Game
Untitled New Vertical Scroll Shooting Game

Milestone is perhaps Wii's first confirmed Italian publisher. The company was formed in 1996 in Milan, Italy. The company has become known for its racing simulations including Evolution GT and Lamborghini FX for PlayStation 2.


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Wii Status: unknown

The company develops titles for the casual PC video game market. Their list of titles include Oasis, Silencer, and Spellagories.

Tim Turner
Sept. 28, 2005
"The new controller from Nintendo will absolutely be beneficial to the game industry in general. It is a very public challenge to our assumptions about how we interact with games and anything that makes us re-examine assumptions is healthy for this industry. Much like with the DS, this new approach will create opportunities for third-party developers that are positioned to work with the new controller. The only entity that this move is likely to hurt is Nintendo itself, but despite a certain lack of love' from the industry press, I think Nintendo still has the kind of clout and mind-share capital with consumers to pull it off."


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Wii Status: unknown

The studio was recently formed by Final Fantasy creator Hironobu Sakaguchi. The company is currently developing ASH for the Nintendo DS and several Xbox 360 projects.

Hironobu Sakaguchi - (Final Fantasy)
Oct. 21, 2005
"When I first saw it, I thought 'It's great!' and 'It's just like Nintendo!' It makes you feel like you're actually touching the screen. In that sense, you could say that it's an extension of the DS, but it's actually very different." Pointing out that the controller allows for a wide variety of actions, he adds, "When shown such a new concept, software makers are, even as just normal people, left excited." He comments that the controller makes you feel like you're touching the screen. Simply trying out the controller filled him with ideas.


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» MTO
Wii Status: confirmed publisher
Announced Software: San-X All-Star Revolution
Untitled Character Action Game

MTO is an established Japanese publisher formed in 1996. The company has historically focused its resources on portable platforms including the Game Boy Advance. GBA titles have included Dogz and Advance GTA.


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Wii Status: confirmed developer
Announced Software: Untitled Game
Untitled Game

Here's a studio that sort of came out of nowhere. Founded in 1994 and headquartered in Orlando, Florida, n-Space has developed a large portfolio of game titles in its lifetime for PC, Sony's PlayStation and PS2, and the GameCube. The supernatural GameCube first-person shooter, Geist, has been the developer's first collaboration with Nintendo. As of January 2006, Geist has failed to garner much critical or consumer attention. Nintendo may request a sequel or even another original title from the studio, but we'd lean toward "doubtful" on that front due to the many delays and general reception of Geist.


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Wii Status: confirmed publisher
Announced Software: Digimon
Final Furlong
Mobile Suit GUNDAM
One Piece Unlimited Adventure
SD Gundam G Breaker
Snoopy vs. The Red Baron
Tamagotchi
Untitled Game
Pac Man Carnival
Sword of Legendia
Ennichi no Tatsujin
Untitled Virtual Console Game

Namco has gone from being anti-Nintendo during Yamauchi's reign, to pro-Nintendo and one of the company's largest GameCube supporters. The company's relationship has grown so strong over the past few years that the two companies have already collaboratively developed four titles -- Star Fox Assault, Mario Superstar Baseball, Pac-Man Vs., and Donkey Kong, for the GameCube. In August 2003, Nintendo even allowed Namco to include its cherished Legend of Zelda character "Link" as a playable character in the GameCube build of Soul Calibur II. That version of the game outsold its PS2 and Xbox counterparts. Namco has released several RPGs for the GameCube including Tales of Symphonia and Baten Kaitos. Beyond those titles, Namco has many other recognizable series including Tekken, Ridge Racer, Klonoa, and Time Crisis. Namco is an exceptional ally and has a great relationship with Nintendo. Nintendo's Reggie Fils-Aime confirmed the company's support at the February 2006 DICE conference.

On Sept. 5, 2002 Bandai announced a partnership with Nintendo that would see the company developing GameCube software. Until then Bandai was only developing games for its WonderSwan portable console and PlayStation 2. Bandai is famous for its Mobile Suit Gundam and Digimon games. Bandai is currently the third largest toy company in the world, comprised of 53 subsidiaries in 18 countries. Bandai is an exceptional partner for Nintendo to have on its side. Nintendo realizes this and has heavily invested in the company, causing many rumors that Nintendo may try to obtain a majority stake in the Bandai. Namco and Bandai have since announced a merge of their two companies.

Tooru Iwatani - (Pac-Man)
Oct. 21, 2005
Iwatani feels that the Revolution controller is one of the solutions to interface problems with games, adding, "Just as input with the Nintendo DS pen gave birth to new game contents, there are great possibilities hidden in this remote-like controller." He gives a couple of examples of game ideas, including a text input style game that targets people who've become used to inputting text with their thumbs on the cell phone. The controller gives the creative spirit of game creators a jolt, Iwatani states before finishing up his comments by asking that Nintendo continue from here on out to stimulate gamers and creators alike in new ways.

Shin Unozawa - Vice President
Jul. 7, 2006
"There will be many people who play with friends and family. Nintendo DS connectivity is also interesting. It will probably become the Wii's touch screen controller. (in regards to games) With Nintendo hardware, your biggest rival is Nintendo."


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Wii Status: confirmed publisher
Announced Software: Harvest Moon

A well-known niche Japanese development studio with a small US publishing branch in Burlingame, CA. Natsume is known for its family-friendly fishing and farming sim series such as Harvest Moon.

Graham Markay - Senior Director of Operations
May 16, 2006
"[Nintendo] did an amazing job this year. They did everything right. They released the name change a week and half before E3. From my experience talking to other people, the name caught other people off guard, but asking them about it today during the E3 show, everyone has changed their opinion; they think the name fits and it's simply amazing...Unfortunately, it's still early on, so there's no really concrete details. But the one thing I can say with the unique Wii controller, and if anyone knows Harvest Moon and what you do in Harvest Moon, they seem like a perfect fit."


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Wii Status: unknown

NaturalPoint develops motion tracking hardware for 3D artists and gamers. They are known for their TrackIR unit which provides a hands free view control for the PC.

Warren Blyth
Sept. 28, 2005
"This will be great for the industry in general. The majority of our customers are too dense to understand that there are better ways to play games than joysticks, mice, and keyboards. They don't even understand why you'd want to move in true 3D space (all 6 degrees of freedom), or why you'd want to touch a screen instead of positioning a cursor on it. They think that technology from 20 years back is still used to control games because it's still the best. It's ridiculous. I work for a company that has been selling a motion tracking game input device since 2001 (based on your simple head movement, instead of a wand/remote), and we're fascinated to see how Nintendo handles the paradigm shift. It will be a huge benefit for innovative companies (hardware or software) when Nintendo educates the mass market about what new technology can offer."


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Wii Status: confirmed developer
Announced Software: Untitled Virtual Console Game

NCS is a Japanese publisher known for its TurboGrafx series Kaizou Chounin Shubibinman. No other details are known regarding this company.


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Wii Status: confirmed publisher
Announced Software: Untitled Virtual Console Game

Netfarm is a Japanese developer that develops online web applications. Little else is known about the company or its past.


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Wii Status: confirmed developer

Next Level Games is based in Vancouver, British Columbia, Canada. The company was founded in October 2002. The studio most recently developed Super Mario Strikers for Nintendo GameCube in conjunction with Nintendo. On August, 16, 2006, Next Level revealed it was hiring for Wii development.


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Wii Status: likely

A newly formed studio in Poland that hopes to develop Raid Over the River for the Nintendo DS and Wii. The company also hopes to develop a title called Sadness for Wii, which it describes as "gothic horror which will scare not with the amount of blood but sheer atmosphere."

Piotr Orlowski - Project Manager (Raid over the River)
Dec. 12, 2005
Responding to an inquiry from RevolutionReport, he said the company "would like to do this game directly for Wii and DS," adding further that "only Nintendo platforms [will] get this game." Responding to why Raid over the River would only come to Nintendo's console rather than Xbox 360 or PS3, Orlowski stated, "Nintendo is our life. We have all of the Nintendo consoles; we are fans." "To be honest - we don't have a Revolution development kit yet, so we're doing a version on PC but we have a lot of ideas [of how to] use the Revolution controller."


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Wii Status: confirmed, duh
Announced Software: Animal Crossing
Battalion Wars 2
Disaster: Day of Crisis
Donkey Kong Barrel Jet Race
Excite Truck
Fire Emblem
Metroid Prime 3: Corruption
Project H.A.M.M.E.R.
Pokemon Battle Revolution
Super Mario 64 (N64)
Super Mario Galaxy
Super Mario Bros. (NES)
Super Mario World (SNES)
Super Smash Bros. Brawl
The Legend of Zelda
The Legend of Zelda: Twilight Princess
Wario Ware: Smooth Moves
Wii Sports
Untitled Retro Studios Game
Wii Music
Mario Strikers Charged
Big Brain Academy
Kirby Adventure
Mario Party 8
Eyeshield 21
Forever Blue
Super Paper Mario
My First Wii/Wii Play
Donkey Kong (NES)
The Legend of Zelda (NES)
The Legend of Zelda: Link to...(SNES)

Nintendo's worldwide offices house some 3,000 employees, more than 850 of which are directly involved in game development. Nintendo recently restructured its Japanese development studios and so the delineation between the old and new development groups have been altered. More information on Nintendo and its studios can be found here.


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Wii Status: unknown

Founded in 1985 in London, NovaLogic develops PC and console video games. They are especially known for their PC games such as Delta Force, Commanche, and other flying games.

Kent Simon
Sept. 28, 2005
"User interface is nearly everything to a successful game and today's current console controllers still lack a level of fine control. If the controller for the Revolution solves that problem, we will see the controller copied to other platforms. It's always good to be the first with something new as long as there are games available that make good use of the new technology. I think it's good for the whole industry, to see a big manufacturer tamper with the user interface; it lets us know that it's acceptable to think outside the box and make big moves forward. Nintendo is not waiting for everyone else; they are leading the way with the user interface, with the DS and now the Revolution. New types of games and maybe better gameplay for the old type is in store for us, that should be good for Nintendo."

Jordan Blackman
Sept. 28, 2005
"The move is beneficial for Nintendo because they are offering something compelling and different with the potential to make them a lot of money. It's beneficial for third party developers because it gives us an opportunity to develop new concepts into intuitive and groundbreaking games which don't have to be impossibly ambitious to be exciting and impressive. It's beneficial for the industry in general because it has the potential to expand the market to folks who might otherwise be intimidated. So, for the record, that's a yes, a yes, and a yes."


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Wii Status: confirmed hardware maker

Nubytech has been on the market several years developing peripherals for the major consoles. One of their most unique creations was the chainsaw controller that was released alongside Resident Evil 4.

Paul Chen - President
Jan. 20, 2006
"The first time we looked at it (the controller), it was extremely exciting to see something so different and innovative. I don't think it is innovative from the sense that "oh it is just a remote control," I think more so from the standpoint that it has such unique features. The way it interfaces with the game and the way it can add additional interactive elements to the game. That's the part that is truly exciting. The other part that is truly exciting comes from the point that it would bring a different consumer to the platform as opposed to just your traditional "game consumer." This is something that a more casual consumer who doesn't play games all the time such as a mom, or a family could get into. We were excited to see something that was so unique."


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