Wii Status: | unknown |
3D Realms, based in Dallas, Texas, is known for its PC titles including Wolfenstein and Duke Nukem, the sequel of which has been in development for almost ten years.
Scott Miller - CEO
Jan. 26, 2006
"My prediction for this new round of consoles is that the Xbox 360 and PS3 will wind up about equal in terms of sales, with Nintendo's Revolution coming in a distant third. Perhaps this will be the last console from [Nintendo]...I cannot comment on the Revolution's controller until I try one."
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» Acclaim
Wii Status: | confirmed publisher |
The original Acclaim filed for Chapter 7 bankruptcy all the way back in September of 2004. This Acclaim bought the rights to the name in 2006 and primarily established to create online software. DAS-Games interviewed Acclaim's Ken Chan in early March of 2006 about the company's goals and his thoughts on the Nintendo Wii. Chan responded, "We are looking forward to its release and to supporting this platform [Wii]."
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Wii Status: | confirmed publisher |
Announced Software: | Call of Duty 3 |
Marvel - Ultimate Alliance | |
Spider Man 3: The Movie | |
Rapala Tournament Fishing | |
Shrek Smash 'n' Crash | |
World Series of Poker | |
Tony Hawk's Downhill Jam | |
Developers: | Vicarious Visions |
Luxoflux |
Activision is known for its Tony Hawk and Spider-Man licensed games. The publisher has put heavy support behind all of Nintendo's consoles in the past, so there's no reason to think differently in regard to its Wii support. Activision is very platform agnostic and instead tends to develop its titles for multiplatform release. We expect this strategy to continue in the future. The company has several appealing franchises including the GTA-like True Crime and war-hero series Call of Duty.
Chuck Huebner - President Worldwide Studios
Sept. 18, 2005
"What we're seeing from this controller is the same thing we saw with Nintendo DS. It's a system that's designed with an eye on enticing new players to the video game industry, and that's something we firmly support."
Robert Kotick - CEO
Sep. 14, 2006
"The Wii is changing audience interaction, opening up whole new experiences that have never been possible in video games. With the instinctual control of the Wii Remote, Nintendo is advancing the gaming experience to the broadest audience of gamers. Activision is excited about the launch of the Wii and the opportunity it offers. So much so, we plan to have five titles available at launch - our strongest lineup ever for a new console. We have more development resources devoted to the Wii than to any previous Nintendo platform. The Wii is likely to have a profound impact on the size, growth and overall opportunities for the video game market."
Aug. 4, 2005
"It sounds like [our competitors] may be trying to catch up with plans that we've already put into place. We're encouraged by the Wii platform. We have three launch titles planned for it this year. We'll see how the market responds to it. But it has tremendous potential to broaden the market and we've got a whole solid plan against the Wii in the future. (In regards to pricing) We think premium content generates premium pricing, and Wii pricing will be at least $49."
Alex Neuse
Sept. 28, 2005
"While I too was surprised when I first saw the controller, I do believe that the move is beneficial for Nintendo, 3rd parties, and the industry. While I can't say whether anyone will benefit financially, I believe that the current state of the industry could use some innovation like Nintendo is offering with this new controller. Nintendo is going out on a limb to offer the industry a tool that can potentially revolutionize games. Whether 3rd parties support this move or not is really up to them. I would leave you with this thought though: When Nintendo created the gamepad it was adopted as the norm; when they created the analog stick it was adopted as the norm; when they created rumble it was adopted as the norm. Their track record is strong. I hope that this new controller allows developers to offer gamers new and unique ways to interface with the medium."
Steve Pearce - Vice President of Technology
Dec. 15, 2005
"Anyone present at Iwata-san's unveiling of the controller at TGS has imagined what future visions of Nintendo classics will be like. Envisioning Link's spin attack, Mario's triple jump and Samus' gunplay on Revolution is an intriguing exercise. Similarly, the Activision design teams are creatively charged as they determine how the controller can best be used on our titles. How will Spider-Man's Revolution webs be cast, Tony Hawk's deck be flipped and Call of Duty grenades be thrown?"
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» AGFRAG
Wii Status: | confirmed developer |
Announced Software: | The Joy of Painting with Bob Ross |
AGFRAG is a small independent developer located in San Jose, CA. The studio has signed an agreement to bring games to Nintendo DS and Wii based on the Bob Ross "Joy of Painting" television show. The studio hopes to infuse the unique, new control of these platforms into its software.
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Wii Status: | unknown |
Algonquin Studios is headquartered in downtown Buffalo, NY. The studio develops software, web-based applications and web sites. The company recently partnered with Buena Vista Games to provide its localization workflow system to manage the company's software translation projects.
Michael McCarthy
Sept. 28, 2005
"The new revolution controller is Nintendo's way of saying "without this, the new system will be the same as the old system", which is reasonably true of all the next-gen systems. It is however, a very good idea, if not just for Nintendo, then for the industry in general. Why? Simple, remember 1980? The game development market crashed because we stayed too long at the same level of technology and games didn't really get any different. The past few years we have had increasing technology -- but as a consumer we're not really able to see it. All the games look just the same. This new twist will revive all the gamers who stopped playing because everything's exactly the same as it used to be, and is going to be really good for the industry."
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Wii Status: | unknown |
McGee primarily develops games for the PC, known for titles such as American McGee's Alice and Scrapland. His latest title is Bad Day LA, a curious take on how government uses fear to control its citizens. Two other titles are in concept stages; they include American McGee's Oz and American McGee's Grimm. Production of Oz has been put on hold, which according to Wikipedia, McGee has attributed to publishers being afraid of new ideas and products without familiar names.
American McGee - Founder
Aug. 15, 2006
"The only truly next-gen console out there is the Wii. Everything else is just a video card and processor upgrade. I sense that Nintendo is going to capture the hearts of gamers while Microsoft and Sony stab each other in the neck for market domination. Nintendo is focused on innovation and games. The other guys are focused on making money."
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Wii Status: | confirmed publisher |
Announced Software: | Untitled Boxing Action Game |
Untitled Comic License Game |
AQ, whose name stands for Artistic Quality, opened its doors on Oct. 01, 2005 as a publisher for three talented development studios -- Artoon, Cavia and Feel Plus. On Dec. 20, the company announced it would publish an original action title and a game based off a major comic license for the Nintendo Wii.
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» ArtDink
Wii Status: | confirmed publisher |
ArtDink is known mostly for its train simulation titles which have gained popularity in Japan. The titles have seen releases on both the PlayStation and PlayStation 2. On Jan. 12, 2006, ArtDink noted on its website that it was looking to hire programmers for Nintendo Wii development.
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Wii Status: | confirmed publisher |
Announced Software: | Untitled Action Game |
Untitled Fishing Game | |
Untitled Shooting Game |
ASNetworks is an unknown Japanese publisher. The company currently has three untitled games announced for the Wii platform in the genres of fishing, shooting and action. More details will arrive soon.
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» Atari
Wii Status: | confirmed publisher |
Announced Software: | Dragon Ball Z Budokai: Tenkaichi 2 |
Godzilla |
Previously known as Infogrames Entertainment, the company rebranded its name under the Atari label in May 2003. Infogrames is a worldwide company and is known for several series of games including DRIV3R, Alone in the Dark, and Marc Ecko's Getting Up: Contents Under Pressure.
Marc Ecko
Apr. 03, 2006
"We're all over it," he enthused. "We are doing our due diligence now. I think community is ultimately what the brand experience needs to be about, and I think that's what's going to drive our decisions largely and the ability to customize the art. I mean, the mechanic is great, but it almost sets ourselves up for needing a separate SKU... We gotta do some tests... obviously the Revolution is very, very exciting. When we think about that, we get all geeked out."
Jean-Marcel Nicolai - Senior Vice President of Worldwide Content
Dec. 15, 2005
"Nintendo has created an innovative new controller, fully immersing the gamer with a revolutionary interface. The controller should expand the marketplace by appealing to the mass audience as well as avid gamers. And the development community will have as much fun exploring the power of the Revolution controller as consumers will playing it."
Nolan Bushnell - Atari Founder, no longer with company
Nov. 20, 2005
"The 3D controller that Nintendo is on to is a very good idea. If you look at todays controller with triangles, Xs, squares, and circles, its scary. Its like a keyboard. People are interface phobic. Complexity lost the casual gamer; violence lost the woman gamer."
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» Atlus
Wii Status: | confirmed publisher |
Announced Software: | Trauma Center: Second Opinion |
Untitled Virtual Console Game |
Atlus has been in the industry as far back as the original NES. The company has become known for Japanese-styled strategy RPGs such as Ogre Battle, Tactics Ogre, Shin Megami Tensei, and Persona.
Shinichi Suzuki - President Atlus USA
Sep. 14, 2006
"Nintendo's vision perfectly aligns with our strategy to broaden our portfolio by allowing us to create new genres that have strong global appeal."
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Wii Status: | confirmed publisher |
Announced Software: | Untitled Family Action Game |
Crayon Shin-Chan | |
Untitled Virtual Console Game |
Banpresto is a Japanese developer of arcade machines and console video games. It was founded in April 1977 and employs a staff of more than 160 in its Chiba and Tokyo offices. The studio is known for its Super Robot Wars series as well as its anime licensed series of titles including Zatch Bell and One Piece.
Takanobu Terada - Producer (Super Robot Wars)
Oct. 21, 2005
"To be honest, I was expecting the Revolution controller to have an even more unique form, so I was initially disappointed. However, that quickly disappeared. With good use of the expansion terminal, isn't it possible to make, for instance, a versus shooting game without the use of the monitor, where the fight is through the controller alone? I feel that it is a great controller that can inspire many ideas, even aside from video games."
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» Behemoth
Wii Status: | unknown |
Behemoth is a unique independent developer headquartered in San Diego, California. It was founded in 2003 and has since released the acclaimed 2D multiplatform title Alien Hominid. Its titles are currently published by O~3 Entertainment.
Tom Fulp - Co-Founder (Alien Hominid)
Nov. 26, 2005
I think the games produced by Nintendo will be worth the price of admission. I do have concerns as a developer. If the Revolution doesn't offer a large enough install base, it will be a tough sell for companies to focus their development efforts on a single platform. If we come up with a game idea specifically for the Revolution that is just too fun to pass up, I'm sure we'll do it. The other scenario is the Revolution will get a port of a game that works on the other consoles as well. I think they are already keeping an open mind and holding the door open for new ideas, so that is great. It could definitely benefit Nintendo to establish the Revolution as something that doesn't compete with the Xbox 360 and PS3, but is rather in a realm of its own and a required purchase for every gamer because the experience is that unique."
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Wii Status: | unknown |
Bizarre Creations is an independent developer, based in Liverpool, UK. Established in 1994, the company is famed for such high profile franchises as Formula 1, Fur Fighters, Geometry Wars, and Project Gotham Racing.
Sarah and Martyn Chudley - Co-Presidents
Jul. 26, 2006
"Yes, of course we're looking forward to them, as anyone who likes games will be doing. The Wii seems to be aiming at a slightly different market than the Xbox 360 though, so it'll be interesting to see if people get a Wii to go alongside their other console or not."
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Wii Status: | confirmed developer |
Announced Software: | SpongeBob SquarePants: Krusty Krab |
Blitz Games is currently developing Possession for multiple platforms (a version for Wii is still unknown). Andrew Oliver, co-founder and development director of Blitz Games, said the company is "genuinely very excited to be working on the Wii. Nintendo's innovation over the years has trail-blazed new concepts and the new controller is no exception. It will give people new ways to play existing genres but moreover we hope it will spawn altogether new gaming experiences."
Nick Dixon - Design Manager (Possession) Oct. 25, 2005
"As a player - yes, I can see how it will make for some interesting gameplay - as a designer, I can also see that it will bring some interesting challenges and, perhaps, a few headaches...I will be honest with you in that I'm not sure right now. We know far too little about the machine itself in order to make a judgement call. Possession demands some hefty console power. We know that PS3 and 360 can deliver that. The main question arises as to whether the Wii offers the same degree of power. Plus the controller does raise a few issues with respect to the Possession control system, which whilst very feasible with PS3 and 360 controllers? possibly questions the viability of Possession using the Revolution controller."
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Wii Status: | confirmed publisher |
Announced Software: | Disney's Chicken Little: Ace in Action |
Disney's Meet The Robinsons |
Buena Vista Games is the interactive entertainment arm of the Walt Disney Company's Consumer Products business unit for developing and publishing video games. Expectedly, their titles range from Finding Nemo to The Chronicles of Narnia. Recently, the publisher purchased the rights to Acclaim's Turok franchise and is developing the series for next generation consoles.
Graham Hopper - Senior Vice President and GM
Sep. 14, 2006
"Video games are becoming more of a mainstream phenomenon than ever before with virtually all members of the family playing different games in the living room. Nintendo's strategy of ease of play and mass marketing pricing is perfectly aligned with Disney."
Michael Ryder - VP of Worldwide Production
"The Revolution controller is truly innovative and will enable game designers to take advantage of gamers' full range of hand motions. Much as we've seen with the Nintendo DS, the Revolution control interface will lead to gameplay innovations."
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Wii Status: | unknown |
Established in 1994, this highly talented development studio has created some of the most addictive titles in gaming history. Before partnering with Nintendo to produce Mario Golf and Mario Tennis, Camelot put together the Shining series on Sega Saturn and the popular Hot Shots Golf for PlayStation. The company is headed up by Hiroyuki Takahashi, President of Camelot, and his brother and Vice President, Syuogo Takahashi. Some of its more notable titles include Mario Tennis (N64), Mario Golf (N64), Golden Sun (GBA), Golden Sun: The Lost Age (GBA), and Mario Power Tennis (GCN). The company recently partnered with Eleven-Up Inc. and Yahoo! Japan for the development of a new golf title for the PC called Golf Daisuki: I Love Golf. Future Nintendo development support is currently on hold.
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» Capcom
Wii Status: | confirmed publisher |
Announced Software: | Resident Evil Umbrella Chronicles |
Untitled Virtual Console Game | |
Developers: | Clover Studios |
Grass Hopper Interactive |
A press conference held in Japan on Sept. 11, 2002, set the stage for the news, in which respected game designers Nintendo's Shigeru Miyamoto and Capcom's Shinji Mikami shook hands during an announcement that floored the gaming community. At the conference, Capcom pledged its Resident Evil series to be a GameCube exclusive and announced several new franchises that would hit the GCN in the coming years. As a result of the partnership, remakes of Resident Evil 0, Resident Evil 1, Resident Evil 2, Resident Evil 3: Nemesis, Resident Evil: Code Veronica, and Resident Evil 4 were all released exclusively on the GameCube. In addition, several other projects including Product Number 03, Viewtiful Joe, and Killer 7 were lined up for a GameCube release. Nintendo and Capcom clearly have a very close relationship as the companies also worked together on the Zelda Game Boy titles and even the most recent Kirby title for GBA, Kirby & The Amazing Mirror. Capcom has several high-profiles series under its belt, with the most well-known being Resident Evil, Devil May Cry, Mega Man, and Street Fighter. Nintendo's Reggie Fils-Aime confirmed the company's support at the February 2006 DICE conference.
Minoru Nakai - Producer (Resident Evil DS)
Jan. 17, 2005
"It's certain that the controller is the keypoint in the concept of the Revolution. The real question is: should we change the RE-formula again so we can use the Revolution-controller with all its new functions? We just re-invented Resident Evil with RE4, in which we changed the camera view to behind the character to provide a more action-orientated experience and provide a new intensity of gameplay. While I still love the gameplay RE4 provides, we would really love to exploit the new possibilities when the gamers are tired of the current gameplay. So I think it may be best for us to first make a non-RE game for the Revolution first before we change the formula (literal: attack the series) and so, we can also get used to the new concept of the controller. We're working on it this moment."
Takeshi Horinouchi - Assistant Producer (MegaMan Battle)
Feb. 07, 2006
"I indeed had the chance to quickly test Revolution, and I must say that it is interesting to note the evolution in this field. The perception of the video game is completely new. Concerning Megaman, we do not know yet what the future holds for us, but I would very much like to use the concept of Nintendo Revolution to see what a Megaman game could be on this console."
Keiji Inafune - Director (Mega Man)
May 16, 2006
"However, the Wii definitely has some potential, and it's maybe one where our target audience could embrace the Mega Man series. So while we haven't planned anything specific now at this time, I think probably that the potential is the highest on that piece of hardware."
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Wii Status: | confirmed developer |
Cellien Studios is the US subsidiary of Ireland's Star Cave Studios. The studio was founded in July of 2004. In March 2006, Cellian Studios told IGN it would begin porting Nintendo GameCube titles onto the Wii. Cellian is currently developing Terra: Formations, an online action game for the PC.
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Wii Status: | unknown |
A very small development group consisting of six people as of November 2005. The studio partnered with Majesco to release the Advent Rising series for Xbox.
Geremy Mustard - Co-Founder (Advent Rising)
Nov. 26, 2005
The Revolution will be much more powerful than the GameCube. I think people will be surprised at how many games will continue to be made across all three consoles. Game developers are becoming better at making their engines scalable, so that they can easily downsize textures, reformat audio, etc, so games can still be made to look pretty on some systems yet still play well on less capable ones. I think we will see a lot of innovation on the Revolution if Nintendo creates a flexible price point for smaller games. It seems to me that it wouldn't be too hard or expensive for Nintendo to support HDTV output. That would at least allow the developers to make up their own minds about whether their game can support it or not. It should be the choice of the developer, though, and Nintendo should support HDTV output on the Revolution.
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» Chunsoft
Wii Status: | confirmed publisher |
Announced Software: | Untitled Virtual Console Game |
Chunsoft was born in 1984 as a developer of Famicom games. The studio is known for its Mysterious Dungeon series of RPG games. The company has developed a wide array of games for PlayStation, PC Nintendo 64 and more.
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Wii Status: | likely |
Parent Company: | Capcom |
Clover Studios is a developer under its parent company Capcom. Clover's recent titles include Viewtiful Joe and Okami. The recent addition of Shinji Mikami to their staff make them more likely to be a force on the Wii than the rest of Capcom. Suda has publicly stated that he is developing a Nintendo DS game. Mikami has also been a strong Nintendo supporter in the past few years.
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Wii Status: | confirmed publisher |
Announced Software: | Dance Factory |
Sidewinder |
A UK-based development studio established in 1968. The company is known for its Colin Mcrae Rally series as well as sports games. N-Sider reader James Harvey recalls, "Two guys from Codemasters - animators - came to lecture at our university, UWCN in Newport Wales. Someone asked if they had any games in the pipeline for the Wii; they said no. I asked why not and they said 'that's a very good question'."
Rod Cousens - CEO of Codemasters
Dec. 15, 2005
"The Revolution controller is very intuitive and immersive and should allow the character to become more of an extension of the player...it should also inspire creators to explore innovation and bring back bored consumers to gaming."
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Wii Status: | confirmed publisher |
Announced Software: | Noumiso Konekone Puzzle Takoron |
The company Compile was originally founded on April 7, 1982, in Tokyo, Japan. The studio is known for its series of Puyo-Puyo puzzle games which are now owned and published by Sega. The company filed for bankruptcy in 2003.
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